HomeDigital technology & Multimedia9 Questions for iPad Party Poopers

9 Questions for iPad Party Poopers

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Potato Pals tablet in schoolPatrick Jackson, author of the popular Potato Pals series, questions the assumption that there’s an app for everything – especially where young learners are concerned.

My son Kai went for a sleepover with his best friend Aedan last night. As we were packing his bag, he asked if he could take his iPad with him. We said he couldn’t. “You’re going to play with Aedan. You don’t need an iPad”. Shock! Horror! As far as Kai is concerned, we are totally wrong about this and have done him a great injustice. He reckons that it’s just another toy and playing with an iPad with Aedan is just like playing with Lego or running around in the garden. I think not. I even rang Aedan’s mum and asked if Aedan was going to be using his iPad. I was delighted to hear that he had already been banned for a week for some unspeakable and unnamed crime earlier in the day. I didn’t ask what. I tell you – digital parenting in suburban Dublin is a mine field!

Thank goodness technology has not yet managed to replace most of what happens in old-style play. Where it replicates it we have a poor cousin to the real thing. There are apps that you ‘run’ on and apps that you ‘paint’ on but unless you are stuck on a long car journey, neither will be as fun or valuable as the real thing.

There are well-understood reasons why kids need to play ‘naturally’. They need to socialise. They need to move. They need to be creative. They need fresh air. They need to communicate in the wonderful way that kids do when they are playing and they need to get dirty. They need to be dancing to their own wild inner drums and until the unlikely day that technology catches up with the ‘real’ world, Kai’s iPad is staying on my desk (where I can play with it) for most of the day and particularly when his friends are around.

Apps are all around though and aren’t going anywhere soon. Parents, teachers and educational administrators are dealing with these issues all over the world. In our home, we deal with it with a sophisticated and continually negotiated system of time limits, rewards, checks and balances. We hardly even understand the system ourselves.

To make it more confusing, we distinguish between educational apps and those that we consider to be a pretty good waste of time or ‘just fun’. There are many that are virtually impossible to distinguish. We are totally aware that we could be wrong about many of the calls we make. We may indeed be denying our son a future in a world where a key skill will be catapulting different types of birds at distant pigs. Anyway, our current rules allow Kai a 30-minute iPad session in the morning before school during which he is allowed to do creative or educational things. Then he gets 30 minutes of free iPad time after his homework when he can do whatever he wants. The only things we forbid completely are games that show graphic violence. Incredibly, that is not the case for all of his classmates.

For language educators, apps are a hugely valuable resource. They will increasingly become part of how languages are learned. We are now just at the beginning of the mobile age in ELT and, for better or worse, it’s only going to become a larger part of what we do. Being able to sort out the digital chaff from the grain is going to be a key skill for the language educator. Knowing when to say “No. We can do this activity better in the real world” will be important.

The danger is that educational systems will err by replacing real world activities with cheaper, cleaner, more addictive tech alternatives. The irony is that in many cases in the ‘developed’ world, giving a classroom of children more time on tablets will save the system the time, money and the trouble of organising and cleaning up after real play while creating the illusion that this is preparing them better for the 21st Century.

We need to be able to recognise when an app can do the job better and in a more compelling way, and when it can’t. Some apps definitely enrich and support learning in a valid way. Some are really just addictive eye-candy or one-offs without any real lasting depth.

So what questions should we be asking when we look at an app? What should app authors and developers be aiming for as they work on the latest educational apps? What should teachers and administrators be asking as they make these important decisions?

I’ve found myself asking a few questions while working on an app for young learners that’s just arrived at the big party going on over on the App Store.

Does this app allow students to interact with the target language in a way that would be difficult or impossible to replicate in traditional ways?

Does the app offer students opportunities to communicate with friends and family beyond the classroom using the target language; opportunities that would not exist otherwise?

Can the app deliver authentic language in a more efficient way than by traditional methods?

Can students use this app to create personalised learning that puts them at the centre of the target language and helps them to tell the story of their own lives?

Is the app going to support home study and take-home sharing, building a bridge between the classroom and the home?

Will this app develop student autonomy; helping them to take responsibility for their own learning?

Does this app deliver existing materials in a more efficient or more compelling way and does it supplement and enrich those materials?

Is the target language delivered through the app in an integrated and linked way?

Does the app use a good variety of skills and engage those skills meaningfully?

It’s great fun at the app party now but it’s wrong to believe there’s an app for everything. As parents and educators we need to be able to think clearly; know when to be party poopers and know when to jump in and join the fun.

Patrick Jackson is an ELT author and teacher. He is author of the popular Potato Pals series, which has just been released as an app for iPad. You can download one story for free from the Apple App Store, with the option to purchase 6 more stories from within the app.

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